![]() Of course, it doesnt work with shaders because. So yeah basically I hate the way the bedrock team has handled RTX and shaders. This texture pack is compatible with Minecraft from 1.7 to the newest version and needs Optifine to work. Keep in mind also that RTX isn’t even officially supported by the bedrock team, they simply do not give a shit. If bedrock let people code as freely as Java does we’d have bedrock shaders equivalent to Seus and Kuda within a month. But this wouldn’t be an issue if they simply just gave more power to third parties. The current generation of consoles need to be the standard which the game revolves around in regards to graphics and resource packs. I think what holds bedrock back is that the base version for it is pocket edition. ![]() The biggest example is the super duper graphics pack that was announced in 2017 that they practically gave up on within 2 years or less. ![]() This goes double for the bedrock team, and I don’t like the idea that the dev team should be shielded from actual criticism. If you want my controversial opinion, it’s that Mojang is complacent and doesn’t really strive to make Minecraft the best it can be, and can simply sit on the IP and print money. Xbox 360 edition looks better than the series X Minecraft. It’s a shame that legacy console editions look so much better. Vanilla bedrock looks so dull and saturated that I can’t switch off of RTX. My friend has a computer that can run them pretty well at 30-60 FPS, and the current Gen consoles run circles around that PC. What puzzles me more on console is that they’ve never even attempted shader support. RTX on consoles is a bit weird because I believe in internal tests they couldn’t get past a certain threshold or had frame rate destabilization. ![]() (#spoiler) = neat! (/rose) = ( full list) News Builds Gameplay Maps Tutorials Redstone Command Blocks FanArt Comment Formatting
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